Animation Clip Set Asset
An Animation Clip Set maps the clip names used by an Animation Graph to a character's animation clip assets. This lets characters share a graph while using different animations.
Setup
- Create an Animation Clip Set asset.
- Add an item to Entries for each clip to override.
- Set ClipName to the exact name used by the graph, such as Walk.
- Set AnimationClip to the corresponding clip asset.
- Assign the set to ClipSet on the Animation Controller Component.
The controller first loads the graph's clip mappings, then applies the clip set's entries. Names omitted from the set keep their graph mapping. Use unique names and clips compatible with the character's skeleton.