Animation Events
Animation events are markers that are placed in animation clip assets to indicate that something of interest happens at a certain time during playback.
These events can be used for mundane things like foot down markers, in a walking animation, to vital gameplay information like shot fired in an attack animation.
When animation playback samples a clip's event track, it sends a plMsgGenericEvent for each encountered marker, with Message set to the event name. Sampling a fixed pose with Sample Frame does not emit clip events.
Use an event-handler script, such as a Visual Script, or an event-handling C++ component on the animated object or a parent to react with gameplay logic.
The clip above shows the event track at the bottom of an animation clip asset.