Animated Mesh Component
An animated mesh component is used to instantiate an animated mesh asset. Animated mesh components are mostly identical to regular mesh components except that they can only be used with animated mesh assets. An animated mesh will be skinned with its current animation pose. Which pose is applied to an animated mesh can be controlled with a simple animation component or an animation controller component.

Component Properties
Mesh: The animated mesh asset to render.Color: See mesh component.CustomData: See mesh component.Materials: See mesh component.ShadowCastMode: Whether the mesh casts shadows (Normal), never casts shadows (Never), or is only rendered into shadow maps (ShadowOnly).
The component only renders the mesh; it does not animate it. Attach a simple animation component, an animation controller component, or a skeleton pose component to the same game object (or a parent) to set the pose.