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Version: Next (dev)

LOD Animated Mesh Component

The LOD Animated Mesh Component renders a character using different skinned meshes according to its screen-space size. It receives animation poses; it does not choose or play animation clips itself.

Add an Animation Controller Component or Simple Animation Component to supply poses. Use meshes with compatible skeletons.

Properties

  • Meshes: Ordered LOD entries, each with a Mesh and Threshold. Put the most detailed mesh first and use descending screen-coverage thresholds.
  • BoundsOffset, BoundsRadius: Sphere used to calculate screen coverage. Fit it to the character.
  • OverlapRanges: Overlaps adjacent switching ranges to reduce repeated switching near a threshold.
  • ShowDebugInfo: Displays coverage, the selected LOD, and its range.
  • Color: Tint applied to the mesh.
  • CustomData: Per-instance values for materials that consume them.
  • SortingDepthOffset: Adjusts rendering sort depth.

Thresholds describe screen coverage, not distance in meters. Test by moving the camera and use ShowDebugInfo to tune when detail changes.