LOD Animated Mesh Component
The LOD Animated Mesh Component renders a character using different skinned meshes according to its screen-space size. It receives animation poses; it does not choose or play animation clips itself.
Add an Animation Controller Component or Simple Animation Component to supply poses. Use meshes with compatible skeletons.
Properties
- Meshes: Ordered LOD entries, each with a Mesh and Threshold. Put the most detailed mesh first and use descending screen-coverage thresholds.
- BoundsOffset, BoundsRadius: Sphere used to calculate screen coverage. Fit it to the character.
- OverlapRanges: Overlaps adjacent switching ranges to reduce repeated switching near a threshold.
- ShowDebugInfo: Displays coverage, the selected LOD, and its range.
- Color: Tint applied to the mesh.
- CustomData: Per-instance values for materials that consume them.
- SortingDepthOffset: Adjusts rendering sort depth.
Thresholds describe screen coverage, not distance in meters. Test by moving the camera and use ShowDebugInfo to tune when detail changes.