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Version: Next (dev)

Debugging Animation Graphs

Start with a named Sample Clip connected directly to Pose Result. Verify that the graph's clip mapping resolves to a compatible clip, then add blending and conditions one at a time.

  • Check the editor's Log for missing resources and invalid blackboard entries.
  • Verify that Pose Result receives a pose and has a nonzero target weight.
  • Check that a connected In Start receives a trigger; an unconnected In Start on Sample Clip starts automatically.
  • Verify indices, input types, and exact clip and blackboard names.
  • For missing events, check the event handler and object hierarchy.
  • For deformation errors, check the skeleton and clip compatibility.

The current source does not register the older Log, Log Info, or Log Error animation nodes. Use the editor log and gameplay-side diagnostics when investigating graph inputs and events.