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Version: Next (dev)

Local and Model Space

Sampling and blending nodes pass local poses, where each joint transform is relative to its parent. Connect these poses to Pose Result.

The animation controller combines output poses and converts them to model space internally. Do not add a Local To Model Space node: that step belonged to the previous graph system.

To interpolate poses, use Lerp Poses or Pose Switch. To mask a layer, connect Bone Weights to Pose Result's In Weights.