Pose Blending
Use Lerp Poses for continuous interpolation or Pose Switch for selecting a pose with a timed transition. Both output a local pose.
Lerp Poses
Set PosesCount to create the In Poses inputs. Lerp, overridden by In Lerp, selects a position among them: 0 selects the first pose, 1 the second, and 0.5 blends those two equally. With more poses, fractional values blend adjacent inputs. The value is clamped to the available range.
Connect Out Pose to another blend node or Pose Result.
Pose Switch
Set PosesCount and connect the input poses. In Index chooses a zero-based pose index. TransitionDuration sets the cross-fade time when that index changes; it defaults to 200 ms.
This works well for selecting between locomotion and a jump sequence. The State Machine editor also organizes named states, but its transition export is currently unfinished.
Layering
To layer independently weighted poses, submit them through separate Pose Result nodes. Put the weight and bone mask on each Pose Result. The controller combines the submitted poses internally; the previous Combine Poses node is no longer required.