Pose Result and Root Rotation
Pose Result
Pose Result submits a local pose to the animation controller. Multiple Pose Result nodes can contribute to the final pose.

| Input | Meaning |
|---|---|
| In Pose | Local pose from a sampling, blending, or state machine node. |
| In Target Weight | Desired influence; defaults to 1 when unconnected. Zero fades the output away. |
| In Fade Duration | Fade duration in seconds, overriding FadeDuration (200 ms by default). |
| In Weights | Optional per-bone mask from a Bone Weights node. |
Out Current Weight reports the interpolated weight. Out On Faded Out fires when a fade completes at zero or below; Out On Faded In fires when a fade completes at one or above.
Fading the output does not itself restart the upstream clip. Drive the sampling node's start input separately when an action must begin again.
Root Rotation
Root Rotation adds rotation to the controller's root motion. In Rotate X, In Rotate Y, and In Rotate Z specify rotation increments in degrees for the current update. They are not angular speeds.
The controller component's RootMotionMode determines how root motion is applied. See Root Motion.