Bone Weight Nodes
Bone masks let a pose affect only part of a skeleton, such as applying an attack to the upper body while the legs keep walking.
Bone Weights
Add joint names to RootBones. Each selected joint and its descendants receive the configured Weight. The node outputs Weights and Inverse Weights.
Connect the mask to In Weights on Pose Result. For complementary layers, connect Weights to the upper-body result and Inverse Weights to the other result. Match joint names to the character's skeleton.
Bone Weights Switch
Set WeightsCount to create In Weights inputs. In Index selects a zero-based mask. TransitionDuration controls the transition between masks; the default is 200 ms. Out Weights carries the result.
Masks belong on Pose Result in the current graph system. They are not inputs to Sample Clip.