BlendSpace 2D
BlendSpace 2D blends clips using X and Y coordinates. It suits directional locomotion, such as forward/backward movement and left/right strafing.

Configuration
Set CenterClip to the named clip at the origin, usually Idle. Add directional entries to Clips, each with a Clip name and two-dimensional Position. Drive X and Y from blackboard numbers, math nodes, or controller input.
- InputResponse smooths changes in the input coordinates; the default is 100 ms.
- Loop repeats playback.
- PlaybackSpeed sets the speed multiplier.
- RootMotionAmount scales the clips' constant root motion.
- In Start, In Loop, and In Speed control playback.
- Out Pose, Out On Started, and Out On Finished provide the pose and playback events.

Choose compatible looping clips and verify diagonal movement as well as each axis. Blending incompatible gait phases can cause foot sliding.