Controller Input Node
Controller exposes gamepad input for animation prototyping.
Numeric outputs include Left Stick X/Y, Right Stick X/Y, and Left Trigger/Right Trigger. Boolean outputs include Button A/B/X/Y, Left Shoulder/Right Shoulder, and Pad Left/Right/Up/Down.
Use numeric outputs for blend coordinates. Convert a button boolean with Bool To Event when it should start a clip once on press.
For gameplay-driven animation, prefer blackboard values written by the character's input or movement code. This keeps the graph reusable for players and AI characters.