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Skeleton Component

The skeleton component can be used to visualize the current pose of an animated mesh.

This component is only meant for debugging purposes.

Component Properties

  • Skeleton: The skeleton asset to visualize. You can set a skeleton asset manually, or keep it empty. In the latter case the skeleton will automatically be taken from a sibling animated mesh component, but only when the pose of that mesh is changed.

  • VisualizeSkeleton: Whether the component should visualize the skeleton at this time.

  • BonesToHighlight: A semicolon-separated list of bone names (case sensitive). Every bone whose name appears in the list will be rendered with a highlight. To know the available bone names, inspect the bone hierarchy in the respective skeleton asset.

See Also