Tutorials
This section contains step-by-step tutorials for common tasks in Plasma Engine. Each tutorial walks you through a practical scenario with complete code examples.
Networking
Learn how to add multiplayer networking to your game:
Getting Started with Networking-- Set up the NetworkPlugin, establish a server and client connection, and verify replication with the debug component.
Spawning Networked Objects-- Register prefabs, spawn and despawn objects across the network, and use object pooling.
Using RPCs-- Create and invoke remote procedure calls to trigger actions across machines.
Custom Networked Component-- Build a replicated health component from scratch using
plNetworkComponentandplNetSerializeAttribute.
Last modified: 07 February 2026