2.0 Help

Tutorials

This section contains step-by-step tutorials for common tasks in Plasma Engine. Each tutorial walks you through a practical scenario with complete code examples.

Networking

Learn how to add multiplayer networking to your game:

  • Getting Started with Networking-- Set up the NetworkPlugin, establish a server and client connection, and verify replication with the debug component.

  • Spawning Networked Objects-- Register prefabs, spawn and despawn objects across the network, and use object pooling.

  • Using RPCs-- Create and invoke remote procedure calls to trigger actions across machines.

  • Custom Networked Component-- Build a replicated health component from scratch using plNetworkComponent and plNetSerializeAttribute.

Last modified: 07 February 2026